Game Development Community

.png image creation

by Sabrecyd · in Torque Game Engine · 04/08/2002 (10:53 am) · 6 replies

Anyone know what the easiest way is to make a .png image of a weapon model for displaying in inventory?

To be a little more clear,
Can I take a snapshot of some sort and resize/reduce the image in PSP or something or would I just need to create the .png image from scratch?

#1
04/08/2002 (1:34 pm)
For Myrmidon, we used MAX to create some nice snapshots of the models themselves. These are pretty tiny icons (24x24) which make them hard to create by hand. Also, it seemed to be much easier to create them this way than from scrath - especially as often as the model can change during development.

This is a screen shot of the inventory management HUD window in Myrmidon to give you an idea of how it looks:

www.21-6.com/images/inventory.jpg
Justin Mette
21-6 Productions
#2
04/08/2002 (1:42 pm)
Sweet. I like the inventory layout in that shot.
I don't have Max though.
We're just using MilkShape until we can get either Max, Lightwave, or Maya.
Is there a freeware/shareware type tool that could do something similar to what you're doing in Max?
I mean the snapshot to icon image part.
#3
04/08/2002 (1:47 pm)
I'm pretty sure the other packages you mention should allow you to export a still shot of a model. I'm pretty sure all Don did (artist who created those icons) was put some light in and rotate the model in max to look good - then exported a still shot at 24x24.

Worst case, just take a good old screen shot of the model in your modeling program, crop it, and shrink it down to size.

The first option will result in a more crisp look, however.
#4
04/08/2002 (1:56 pm)
Yeah, as a last resort I can do the screenshot crop deal.
Like you said, models and images tend to change and having a feature like you mentioned would be really handy.
Maybe I'll just use "place holder" images like I have now until we have our "finalized" models and/or we get a copy of one of the programs I mentioned above.
Why do a lot of work for nothing right?
I've looked at your site before, looks like you're getting close to putting something out. We're a long way from that point right now.
Thanks for the replies.
#5
04/13/2002 (9:42 pm)
Use the new viewer they put in the head build. Put it in your torque app. Then take a screen.

Randy...
#6
04/15/2002 (5:30 am)
Randy,
Are you talking about the model viewer that Matt added or is there something else now in the HEAD version?