.png image creation
by Sabrecyd · in Torque Game Engine · 04/08/2002 (10:53 am) · 6 replies
Anyone know what the easiest way is to make a .png image of a weapon model for displaying in inventory?
To be a little more clear,
Can I take a snapshot of some sort and resize/reduce the image in PSP or something or would I just need to create the .png image from scratch?
To be a little more clear,
Can I take a snapshot of some sort and resize/reduce the image in PSP or something or would I just need to create the .png image from scratch?
About the author
#2
I don't have Max though.
We're just using MilkShape until we can get either Max, Lightwave, or Maya.
Is there a freeware/shareware type tool that could do something similar to what you're doing in Max?
I mean the snapshot to icon image part.
04/08/2002 (1:42 pm)
Sweet. I like the inventory layout in that shot.I don't have Max though.
We're just using MilkShape until we can get either Max, Lightwave, or Maya.
Is there a freeware/shareware type tool that could do something similar to what you're doing in Max?
I mean the snapshot to icon image part.
#3
Worst case, just take a good old screen shot of the model in your modeling program, crop it, and shrink it down to size.
The first option will result in a more crisp look, however.
04/08/2002 (1:47 pm)
I'm pretty sure the other packages you mention should allow you to export a still shot of a model. I'm pretty sure all Don did (artist who created those icons) was put some light in and rotate the model in max to look good - then exported a still shot at 24x24.Worst case, just take a good old screen shot of the model in your modeling program, crop it, and shrink it down to size.
The first option will result in a more crisp look, however.
#4
Like you said, models and images tend to change and having a feature like you mentioned would be really handy.
Maybe I'll just use "place holder" images like I have now until we have our "finalized" models and/or we get a copy of one of the programs I mentioned above.
Why do a lot of work for nothing right?
I've looked at your site before, looks like you're getting close to putting something out. We're a long way from that point right now.
Thanks for the replies.
04/08/2002 (1:56 pm)
Yeah, as a last resort I can do the screenshot crop deal.Like you said, models and images tend to change and having a feature like you mentioned would be really handy.
Maybe I'll just use "place holder" images like I have now until we have our "finalized" models and/or we get a copy of one of the programs I mentioned above.
Why do a lot of work for nothing right?
I've looked at your site before, looks like you're getting close to putting something out. We're a long way from that point right now.
Thanks for the replies.
#5
Randy...
04/13/2002 (9:42 pm)
Use the new viewer they put in the head build. Put it in your torque app. Then take a screen.Randy...
#6
Are you talking about the model viewer that Matt added or is there something else now in the HEAD version?
04/15/2002 (5:30 am)
Randy,Are you talking about the model viewer that Matt added or is there something else now in the HEAD version?
Associate Justin Mette
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This is a screen shot of the inventory management HUD window in Myrmidon to give you an idea of how it looks:
Justin Mette
21-6 Productions