Game Development Community

Player models, art assets, media kit

by Edward Gardner · in Torque Game Engine · 04/08/2002 (7:44 am) · 3 replies

What's the distribution rights around all the content that comes with the example (and now RW)? If we're distributing test builds with say, the Ork or the basic player model, that's still cool, right?

Anyway, be nice to have this spelled out. For any and all art assets in the current CVS repository :)

Also, a while back, a media kit with logos and guidelines for usage (for credits, etc), and required usage was mentioned, have you guys put more thought into this? Gonna release it?

#1
04/08/2002 (8:40 am)
I'm also insterested(not on the model) to know about the credit bits, what sho8ld we display, should we put those splash screen at the start of RW in our own games!
I need to know as i'll be realesing something soon!!
#2
04/08/2002 (10:18 am)
For now, you can use any of the art in the RW base for your own projects. However, in the future, as we add more community content this may not be the case. We still have to work that out. You will still be able to use any of the current art, so don't worry about using it in your project.

Jeff Tunnell GG
#3
11/06/2002 (3:45 pm)
Jeff,

Could you please verify this? We are looking to hire for some character animation... if we can use the fps/orc animations(skeleton) as a base it may reduce some burden.

I do not believe the animations are in the .max files... are they available? If not, I can reverse engineer them from .dsq files. Though, I perhaps have better use for my coding time :)

?????

Thanks,
-Josh