Triggering a Particle Effect
by Natalia M · in Artist Corner · 06/02/2006 (4:48 pm) · 2 replies
(sorry if this comes off as a newbie question, but I am relatively new to Torque
and very new to scripting)
I have a particle effect that should play through in a specific spot inside a mission
when a trigger is activated (clicking on an "e" button, for example...or stepping within
a certain range of where the particle effect is located). I have a .cs file in the
server directory; it is also loaded on serverCreated; after that my knowledge of
what to do next gets a bit fuzzy; do I call on this effect in the mission itself and not
the server? And how exactly would I set up a key bind for a particle effect?
If anyone could point me along the right path, or post links to relevant tutorials/
code samples, it would be greatly appreciated;
Thanks,
Natalia
and very new to scripting)
I have a particle effect that should play through in a specific spot inside a mission
when a trigger is activated (clicking on an "e" button, for example...or stepping within
a certain range of where the particle effect is located). I have a .cs file in the
server directory; it is also loaded on serverCreated; after that my knowledge of
what to do next gets a bit fuzzy; do I call on this effect in the mission itself and not
the server? And how exactly would I set up a key bind for a particle effect?
If anyone could point me along the right path, or post links to relevant tutorials/
code samples, it would be greatly appreciated;
Thanks,
Natalia
About the author
#2
06/03/2006 (2:05 pm)
Do some basic tutorials a few times each you'll start to see the structure of the code. I am a complete newb as well.
Torque Owner Dave Pare
Theoretically of course
I want my torquelogo to disappear add a point and explode each time my character hits one. This goes with the tutorial sent out with 1.4. i imagine i have to trigger the sprite after the code for delete in the logoitem datablock.