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Player model problem...

by Wasik Slawomir · in Technical Issues · 04/07/2002 (1:40 pm) · 5 replies

Hello. I transfered 3D model of counter-terrorist from Half-Life mod named Counter-Strike to Torque engine. I test my model in Realm Wars. I have problem :((( Why eye position of my player is near the ground? Please, help!
www.thunderbolt.hat.pl/ftp/cs-torque.jpg

#1
04/07/2002 (1:58 pm)
Errm, it seems that your model is way too BIG... did you check the scale?
#2
04/07/2002 (2:06 pm)
did u add the Eye dummy to the model?
#3
04/07/2002 (2:08 pm)
Have you set a node for the eyes? If there is no eye node then the camera view will default to the pivot point of the bounding box.
If this is the problem just create a dummy object place it where ever you want the camera to view from and link the object to the head.

Alc
#4
04/08/2002 (7:20 am)
Did you tell the exporter not to ignore the Eye, Cam, Mount, etc. in the CFG file?

Logan
#5
04/09/2002 (12:15 am)
Thanks! I add eye node! Is ok! Very thanks.