Player model problem...
by Wasik Slawomir · in Technical Issues · 04/07/2002 (1:40 pm) · 5 replies
Hello. I transfered 3D model of counter-terrorist from Half-Life mod named Counter-Strike to Torque engine. I test my model in Realm Wars. I have problem :((( Why eye position of my player is near the ground? Please, help!


#2
04/07/2002 (2:06 pm)
did u add the Eye dummy to the model?
#3
If this is the problem just create a dummy object place it where ever you want the camera to view from and link the object to the head.
Alc
04/07/2002 (2:08 pm)
Have you set a node for the eyes? If there is no eye node then the camera view will default to the pivot point of the bounding box.If this is the problem just create a dummy object place it where ever you want the camera to view from and link the object to the head.
Alc
#4
Logan
04/08/2002 (7:20 am)
Did you tell the exporter not to ignore the Eye, Cam, Mount, etc. in the CFG file?Logan
#5
04/09/2002 (12:15 am)
Thanks! I add eye node! Is ok! Very thanks.
Associate Stefan Beffy Moises