TGB Plug-in architecture needed
by Alex Rice · in Torque Game Builder · 06/02/2006 (11:17 am) · 4 replies
Now that TGB is going to have a Binary & Source versions, it may be time to seriously look at a plug-in architecture where people can add engine enhancements without compiling the whole thing from source. For example see this thread
www.garagegames.com/mg/forums/result.thread.php?qt=36789
Now we all have the source, as early adopters, but this could become a big issue for future binary only-customers.
www.garagegames.com/mg/forums/result.thread.php?qt=36789
Now we all have the source, as early adopters, but this could become a big issue for future binary only-customers.
About the author
#2
06/02/2006 (11:34 am)
I don't have much time but from what I see in the source code it should not be a big problem to add ConsoleFunctions/ConsoleMethods at run-time from a DLL? I am not very familiar with DLLs though.
#3
06/02/2006 (11:40 am)
I'm not sure how it would/could work internally, I just know it would be useful & convenient :-)
#4
06/02/2006 (11:46 am)
I like the idea of a script-wrapper for the resource rather than a platform-specific implementation.
Torque Owner Michael Woerister
Maybe something like a script-wrapper for this resource?
I think this is strongly needed. Think of Neo Binedell's ISO pack. How would binary only users use it?