Time to do a level-Torque vs my own way
by Ade · in General Discussion · 06/02/2006 (4:05 am) · 1 replies
I've got a reasonably good airplane game I wrote -
www.3drock.co.uk (called KillEmAll)
Took about 6 months in all part time evenings and weekends.
I did the AI, maths, physics, terrain engine, particle system etc etc
How long would a similar thing take to do in Torque - assuming I'm a good programmer who knows all the terminology and background technology ?
I mean I'm guessing I'd have to get to grips with Torque's level editor and scripting language etc
cheers
www.3drock.co.uk (called KillEmAll)
Took about 6 months in all part time evenings and weekends.
I did the AI, maths, physics, terrain engine, particle system etc etc
How long would a similar thing take to do in Torque - assuming I'm a good programmer who knows all the terminology and background technology ?
I mean I'm guessing I'd have to get to grips with Torque's level editor and scripting language etc
cheers
Torque Owner Surge
MDNAMEDIA
You probaby will have a blast because torque already has everything
you need to make a game built in and supported by this very large
community.
For myself( I could never code an Engine) its the best option. Ive read and seen
so many other products, this is really the place to be.
See in torque all you would have to do is make the airplane modle and import it.
The Engine already has the math, phisics and everything else figured out.
If you didnt like the way something worked. You could look up a resource
and work it in your project , to say give a better feel to your pane or add landing
gear, etc.
Ai, Particles and the such are all covered and always being workd on my various
members.
Thats all I have to say. Coder or no Coder Ive seen so many happy people here at
the Garage.
-Surge