Troubles Getting Binary TCPObject to work
by Neil Marshall · in Torque Game Engine · 06/01/2006 (8:28 am) · 1 replies
I'm trying to use the Binary object resource to work in TGE 1.4 but I keep recieving a 0 byte file. Can someone help me figure it out?
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4926
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4926
// Connects to a remote web server and downloads the needed file
function onMissingFileOnServer(%fileName)
{
if (%fileName $= "starter.fps/data/interiors/hovels/cottage_detail.jpg" && TCP.ctr < 1) {
echo("CScript: Trying to download " @ %fileName);
TCP.ctr = 1;
TCP.downloadFile = %fileName;
TCP.saveTo = "downloaded/downloadtest.jpg";
TCP.connect("www.buildingtogo.com:80");
}
}
function TCP::onConnected(%this) {
%this.page = "";
echo("CScript: Connected to buildingtogo.com");
%this.send("GET /img/indexPic.jpg HTTP/1.0\nHost: www.buildingtogo.com\nUser-Agent: Torque/1.0\n\n");
}
function TCP::onDisconnect(%this) {
echo("CScript: Disconnecting and saving to " @ %this.saveTo);
%this.saveBufferToFile(%this.saveTo);
}
function TCP::onLine(%this, %line) {
echo(%line);
if (%this.lastLine $= "Content-Type: image/jpeg") {
//This tells it to buffer the data and not call onLine anymore.
//It also stops it mutilating the data.
%this.setBinary(true);
}
%this.lastLine = %line;
}
Torque Owner Neil Marshall