AI Pathfinding Issues
by BD · in Torque Game Builder · 06/01/2006 (7:01 am) · 2 replies
Im supposed to be making a soccer game, since world cup is comming up,
and i cant get the "players" to follow the grid i've set up.
exec("./generateGrid.cs"); (is in the game.cs)
and i have the generate grid coded correctly, but cant get them to:
a) follow the path
b) seek out the ball
c) not run through each other
its really frustrating and i'd appricate any help ya'll can give.
BD
and i cant get the "players" to follow the grid i've set up.
exec("./generateGrid.cs"); (is in the game.cs)
and i have the generate grid coded correctly, but cant get them to:
a) follow the path
b) seek out the ball
c) not run through each other
its really frustrating and i'd appricate any help ya'll can give.
BD
#2
06/01/2006 (7:43 am)
The Buckland book has examples in C++ but I have managed to translate the finite state machine into torquescript.
Torque Owner Alex Rice
Default Studio Name
I like the book Programming Game AI by Example by Mat Buckland. It has examples ranging from finite state machines to path finding, navigation, agents.