TGB 1.1 RC1 is live
by Josh Williams · in Torque Game Builder · 05/31/2006 (9:30 pm) · 33 replies
Yo!
Alrighty... The TGB 1.1 Release Candidate is live. To the best of our knowledge, this baby is ready to rock... but as always, there's no doubt we've missed some things that should get fixed up before release.
We could really use your help hunting for bugs. Please, report any problems you find in this build-- and most especially crashes or hangs in the editor-- in the Bug Reports forum and clearly identify the thread with "RC1" in the title.
Besides just code bugs, we need help reviewing the whole shebang here. From the Installer, to the docs, to the tool, to the engine. If you see any typos, mistaken information, bugs, or anything else that's funky, please let us know! We've only got a week until we release this sucker. :)
Also, while I'm typing here... I wanted to say thanks a ton to everyone who has stuck with us throughout the Early Adopter period. I have to say, I wasn't sure how well it'd go when we first decided to launch T2D as an Early Adopter engine. But this has been a really great motivating experience for me personally to see this community gel over the course of the past year+. You guys have been great, and though there have been a few minor spats on the forums, I am really, really happy with what a positive, productive, helpful place you guys have made this for yourselves and for us.
Well, I'll save the rest of the mushy stuff I want to say for some forthcoming blogs... but yeah... thanks everyone. :) We hope the Early Adopter experience has been useful to you, that it's been good getting a jump start on your games, and that the Early Adopter price discount is worthwhile.
Before I go, I've gotta give huge, huge props to the TGB development team... Justin Dujardin, Matt Langley, Melv May, Adam Larson, Paul Scott, Pat Wilson, Anthony Fullmer, Michael Woerister, Ivan Weiner, and everyone else who's contributed to the project in a major way are amazingly talented and dedicated people who have sacrificed a lot to get TGB out the door. I can't wait to see how this release goes, and hopefully see these fine folks be greeted with a stellar launch in reward for all the hard work they've put in. Any help we can get from you all here to make sure this release is as solid as can be will go a long way toward making sure that happens! So, thanks again. :)
Alrighty... The TGB 1.1 Release Candidate is live. To the best of our knowledge, this baby is ready to rock... but as always, there's no doubt we've missed some things that should get fixed up before release.
We could really use your help hunting for bugs. Please, report any problems you find in this build-- and most especially crashes or hangs in the editor-- in the Bug Reports forum and clearly identify the thread with "RC1" in the title.
Besides just code bugs, we need help reviewing the whole shebang here. From the Installer, to the docs, to the tool, to the engine. If you see any typos, mistaken information, bugs, or anything else that's funky, please let us know! We've only got a week until we release this sucker. :)
Also, while I'm typing here... I wanted to say thanks a ton to everyone who has stuck with us throughout the Early Adopter period. I have to say, I wasn't sure how well it'd go when we first decided to launch T2D as an Early Adopter engine. But this has been a really great motivating experience for me personally to see this community gel over the course of the past year+. You guys have been great, and though there have been a few minor spats on the forums, I am really, really happy with what a positive, productive, helpful place you guys have made this for yourselves and for us.
Well, I'll save the rest of the mushy stuff I want to say for some forthcoming blogs... but yeah... thanks everyone. :) We hope the Early Adopter experience has been useful to you, that it's been good getting a jump start on your games, and that the Early Adopter price discount is worthwhile.
Before I go, I've gotta give huge, huge props to the TGB development team... Justin Dujardin, Matt Langley, Melv May, Adam Larson, Paul Scott, Pat Wilson, Anthony Fullmer, Michael Woerister, Ivan Weiner, and everyone else who's contributed to the project in a major way are amazingly talented and dedicated people who have sacrificed a lot to get TGB out the door. I can't wait to see how this release goes, and hopefully see these fine folks be greeted with a stellar launch in reward for all the hard work they've put in. Any help we can get from you all here to make sure this release is as solid as can be will go a long way toward making sure that happens! So, thanks again. :)
#2
05/31/2006 (9:50 pm)
Farscape
#3
05/31/2006 (10:33 pm)
What is the action plan for bug reports posted about Beta 3, Beta 4, etc. that have gotten no followup from GG staff? I have started replicating mine in RC1, and if they still exist I am just creating new postings and linking back to the original bug report.
#4
www.garagegames.com/mg/forums/result.thread.php?qt=44805
which mentioned it would be fixed in R1. FYI
I haven't tried to break it yet, but the initial run and testing of a few things looks promising. Great Job!
06/01/2006 (1:23 am)
I have QA'd my bug posts from B4, all seem to be fixed except.www.garagegames.com/mg/forums/result.thread.php?qt=44805
which mentioned it would be fixed in R1. FYI
I haven't tried to break it yet, but the initial run and testing of a few things looks promising. Great Job!
#5
06/01/2006 (2:08 am)
Fantastic news! Congrats to the GG crew :D!
#6
06/01/2006 (5:13 am)
I see that the file is now an .exe. When will we see a Linux version there? The newest Linux version listed there is an Alpha version. Beta4 was the first one to compile under Linux out of the box for me. While it is good to finally see that, it would be better now to see an update in the downloads for it.
#7
06/01/2006 (5:51 am)
It's great to see all the new tutorials and documentation that is shipping with TGB. That really is a huge value add for TGBs target audience I think.
#8
06/01/2006 (7:35 am)
Josh, I just re-posted and attempted clarify [edit: eight (8) old ] bugs in RC1 that were previously reported for Beta3 and Beta4. Please let me know if any of these are not understood. Thanks
#9
06/01/2006 (7:42 am)
WOW ! There are a lot of documentation include. Congrats to the GG crew.
#11
06/01/2006 (7:53 am)
That was Keith who was asking about Linux. Keith- the .app extension for OS X is just a folder with a bunch of files within. Just "tar xvzf TorqueGameBuilder_110_SDK.app.tgz" and you should be good to go!
#12
06/01/2006 (8:01 am)
Oops! Obviously my eyes are as clumbsy as my feet!
#13
06/01/2006 (8:03 am)
I assumed the Mac version was setup the same way as Windows... with an installer. I'll download the .tgz when I get home. I still want to see the Linux download updated. I think after all this time, we should have something there.
#14
06/01/2006 (8:07 am)
Keith- ah you could be correct on that, the OS X could be an installer and not just a straight tarball. I have not tried running it. My Mac is kind of old and takes about 30 minutes to boot up it seems like :-)
#15
Alex, thanks a ton for going through your old bug reports. We will be sure to review them and hopefully post back in the threads.
06/01/2006 (1:25 pm)
Keith, we will try to get the Linux version updated as well, but without having a dedicated Linux guy in house, it is not as fast as the OS X and Windows versions, and those are certainly our priorities at the moment.Alex, thanks a ton for going through your old bug reports. We will be sure to review them and hopefully post back in the threads.
#16
I'm looking forward to using TGB for my 4th commercial game. :)
06/01/2006 (1:31 pm)
Congrats on this release. I haven't been keeping up with the betas, but now I'm going into pre-production on my next game and this is looking tasty. The docs are amazing! There's even a glossary. =8O Over 200 pages just for the class reference. (Time to warm up the printer.) Great job to the folks involved with compiling that much info and organizing it all. Lack of documentation was a major sore point "back in the day" when T2D was a pup.I'm looking forward to using TGB for my 4th commercial game. :)
#17
06/01/2006 (6:37 pm)
If I do not install the TGB RC1 on the default path ,I will get a error message at the end of the installling progress.(saying can not install "uninstall),and will exit .this way ,although I installed all the program ,but I could not see the shotcut in the start menu.
#18
If it is any help, I was installing on a different drive and not the default path.
06/01/2006 (6:50 pm)
I got the same error. I did not worry too much about it as I went directly to the directory as well.If it is any help, I was installing on a different drive and not the default path.
#19
-Jeff Tunnell, GG
06/01/2006 (8:21 pm)
@Keith: I notice that no matter what product announcement comes up, your response is, "when is the Linux version coming?". Did you read my blog about Linux expectations? www.garagegames.com/blogs/3/9244-Jeff Tunnell, GG
#20
Yet, after all this, when a Linux TGB owner goes to download TGB, they are greeted with two options... 1.02 is the first one listed & APLHA2 is then listed. As we can see here down towards the bottom, many don't even realize where they can download the latest file to. Now, the zip isn't available for them to download & test. I had a thought about this... maybe if the latest zip of RC1/whatever was listed under the Linux with a disclaimer that it hasn't been tested under Linux? Perhaps a link could also be provided each time to a new topic in the private forum with a simple message of "Linux users with issues for Beta-X/RC-X post here"?
As for my response of asking when a Linux version will be out... that's not entirely accurate... in cases like Puzzle Poker, I ask if there will be a linux version, not when. Being a Linux gamer, naturally I'll ask things like that for a game I'd like to purchase. The worst they can say is sorry, we don't have a linux guy to do this for us. Hearing a response of no, is better than none at all.
In the end, I just want what all the others want, to be able to access the latest stuff, just like your Windows & Mac users.
06/02/2006 (7:02 am)
Yes, I have read that. I understand that Linux isn't a priority & that you expect community support. I also see that you have picked people, from the community to co-ordinate this stuff for you (Ron for TGE & several other projects & David for TGB). I've tried to help out where I can. I'm quite pleased that I have been able to make a contribution myself. Looking at the latest zip (beta 4), I see that the changes David has submitted to you guys do make it back in & for the first time, beta 4 compiled under linux out of the box. I, & other Linux users, thank you for doing this.Yet, after all this, when a Linux TGB owner goes to download TGB, they are greeted with two options... 1.02 is the first one listed & APLHA2 is then listed. As we can see here down towards the bottom, many don't even realize where they can download the latest file to. Now, the zip isn't available for them to download & test. I had a thought about this... maybe if the latest zip of RC1/whatever was listed under the Linux with a disclaimer that it hasn't been tested under Linux? Perhaps a link could also be provided each time to a new topic in the private forum with a simple message of "Linux users with issues for Beta-X/RC-X post here"?
As for my response of asking when a Linux version will be out... that's not entirely accurate... in cases like Puzzle Poker, I ask if there will be a linux version, not when. Being a Linux gamer, naturally I'll ask things like that for a game I'd like to purchase. The worst they can say is sorry, we don't have a linux guy to do this for us. Hearing a response of no, is better than none at all.
In the end, I just want what all the others want, to be able to access the latest stuff, just like your Windows & Mac users.
Torque 3D Owner Robert Blanchet Jr.
First person to name the source of the quote above gets an e-cookie (hint: it was a popular sci-fi show).