Game Development Community

Need help rebuilding T2D please

by ULO · in Torque Game Builder · 05/31/2006 (7:00 pm) · 2 replies

Can anyone tell me how to rebuild T2D (like you would after making any changes i.e. the controller support script) in super lamen terms? Everything I found in the forums didn't make sense to me.

I have Visual C++ (enterprize edition if that makes a differance) and the only thing I use it for is the fact that u need it to go with T2D. I don't necessarilly need a step by step, it's just that I still don't even really know what rebuild means much less some of the other terms that explained rebuilding used.

#2
06/01/2006 (5:08 pm)
BTW is there an updated T2D with the gamepads and other new stuff in it that I can download free to replace the version I have? would rather do that if possible since it would be easier :)
If so then you can ignore the rest of this post.

I ended up at http://tdn.garagegames.com/wiki/T2D/TGBTutorials/BuildingADebugVersion

"To get started, click on the File menu, then click on Open, then click on Project/Solution."
VC++6.0 (eneterprize edition) doesn't have that.

If I was able to do that the next step is
"In the File name: edit box, type C:\TGB\Latest and press the Enter key. This will jump start you to where we installed the latest build of TGB. Double-click on the engine folder, then double-click on the compilers folder, then double-click on the VisualStudio 2005 folder, and then, finally, double-click the T2D SDK.sln file."

but I don't have a TGB folder, just Tourque 2D, and inside there is SDK.

Would have to get past those 2 obstacles to even know if the rest of the info can help me.
The only other type of open i see in the file menu is open workspace.

P.S. would like to learn to do it on my VC++ if possible because of the license agreement with the free version.

BTW is there an updated T2D with the gamepads and other new stuff in it that I can download free to replace the version I have? would rather do that if possible since it would be easier :)