Max Poly count for Torque?
by University of Gotland (#0005) · in Torque Game Engine · 05/31/2006 (6:17 pm) · 5 replies
I have a big problem, when I have implemented a number of objekts to my level it fails to load my player character and will just go in to camera mode when I try to load the level. Can this be due to some max poly count for a level in Torque? I don't think that this is the reason, due to that the total polycount for all the DTS objects combined cant be more than 7000-8000 in my level.
Thanks for any help on this urgent problem.
Thanks for any help on this urgent problem.
About the author
#2
Thanks for any help on this urgent problem
05/31/2006 (7:17 pm)
That is what I have done, and now I have the problem with the player not loading. Is it just to accept that when this happens you have reach the max poly count, or is there a solution to the problem? I think its strange that this just happens, I have no preformance problemes with the level before this happens, and then just adding one more object makes the player disappear, if I delete an object the player comes back.Thanks for any help on this urgent problem
#3
05/31/2006 (7:19 pm)
Are you running in retail or debug mode? Debug mode does tend to slow down the engine a lot.
#4
06/01/2006 (12:07 am)
I run in retail mode.
#5
06/01/2006 (12:34 am)
How many dts models do you have in your mission?
Torque Owner Dave MacIsaac