Client and Server? What about single-player?
by David Brown · in Torque Game Engine · 05/31/2006 (10:21 am) · 1 replies
Hello! I recently started working with Torque again... and I've started at square one, which is the point at which I know nothing about it.
I see a "client" and a "server" folder. My main objective for my current game is single player. Mostly becuase I have satellite internet, so testing a multiplayer game would really suck (since it's got a lot of lag). So what exactly are these folders for? Do they even relate to multiplayer or is it some sort of "Torque-ish term"? In the Nebula engine, server refers to the part of the game that provides the models and effects. Then the client puts them all together and presents them to the user.
Is that how Torque works? I really need to understand this. :P
I see a "client" and a "server" folder. My main objective for my current game is single player. Mostly becuase I have satellite internet, so testing a multiplayer game would really suck (since it's got a lot of lag). So what exactly are these folders for? Do they even relate to multiplayer or is it some sort of "Torque-ish term"? In the Nebula engine, server refers to the part of the game that provides the models and effects. Then the client puts them all together and presents them to the user.
Is that how Torque works? I really need to understand this. :P
About the author
Torque Owner Martin de Richelieu
The layout is prob similar to nebular, the client folder contains elements you would only have on the client, like gui, and the server contains everything else.