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Is there a hash table in TGE?

by Michael Layfield · in Torque Game Engine · 05/31/2006 (5:09 am) · 2 replies

I noticed there's a Vector which is kinda like c++ stl's Vector. Is there an equivalent for stl's Map? Or would it be more logical to just use stl? Thanks.

#1
05/31/2006 (6:03 am)
There's an arrayobject resource (by Daniel Neilsen I think) which should do what ya want...
#2
05/31/2006 (7:45 am)
@Stefan
Thanks, I'll investigate it