Texture in LOD exportation - Blender
by Lailinha · in Artist Corner · 05/30/2006 (10:56 am) · 6 replies
Hello!!!
I'm having a problem with the LOD in Blender...it's cause everytime I export some object I lose the texture, please, how could I fix it??? I have already try to map, but it doesn't work too.
Thank you!
I'm having a problem with the LOD in Blender...it's cause everytime I export some object I lose the texture, please, how could I fix it??? I have already try to map, but it doesn't work too.
Thank you!
About the author
#2
05/30/2006 (6:19 pm)
Also the file has to be put in the directory of the dts and it has to be the same name as the material minus the .png or whatever it is.
#3
05/31/2006 (5:20 am)
I have already tried to do what you said, but it's continue not working!!!The name of my texture is "test.png", I put this in the past of the dts with and without the ".png", and I made a map UV in the object too...but nothing hapenned!!!Am I doing anything wrong?
#4
05/31/2006 (6:28 am)
Your material, texture and model should be called the same (test in your case): test.dts, with a material called test, and test.png for the texture.
#6
05/31/2006 (7:58 pm)
DTS name don't really need to be same with texture name
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