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Only low LOD version showing up

by Spencer Alexander · in Artist Corner · 05/28/2006 (8:12 pm) · 4 replies

I have a test character that I have the default anims applied to.
It all seems to be working only I can only see the lower lod version.
I have a bound version and 1 lower rez version.
They are both out of the hierarchy.
They are both bound to the joints.
I had the lower res one named LOD2 selected and hit the register details which created a detail2 node.
It exports "successfully" but when I view it in either the showTool or in-game only the low rez shows.
I can't seem to change the level of detail in the showTool with the slider. It doesn't slide.
Anyone know what's going on?

#1
05/28/2006 (9:14 pm)
Check your dump file see if both lods are exporting try nameing your mesh highrez1 lowrez2 so you can see if one is removed on export... Dumb ? but did you click the check box on the showTool slider? before you moved it
#2
05/28/2006 (10:55 pm)
The following are Lines from the dump.dmp
My two meshes are now named "highrez1" and "lowrez2"
I don't see anything obvious here and I don't see that either is being removed on export. Yes the showTool lod slider check box is checked and no adjustment is possible. The left side of the slider says 0 and the right has no value. The Detail Size value says 2.
Any thoughts?

58 Processing Node highrez1 with parent world
...
79 SkinPath: highrez1Shape, # verts: 398, # bones: 20Skin "highrez1" with parent "world" added to entry list
...
101 SkinPath: LOD2Shape, # verts: 200, # bones: 20Skin "lowrez2" with parent "world" added to entry list
...
...
231 Adding object named "highrez".
232 Adding mesh of size 1 to object "highrez"
233 Generating faces for skin "highrez1"
...
295 Adding mesh of size 2 to object "lowrez"
296 Generating faces for skin "lowrez2"
...
360 Adding object state to 1 detail level(s) of mesh "lowrez"
...
1969 Optimizing skin mesh "lowrez2" detail level 2
#3
05/29/2006 (12:09 am)
Okay, that figures. It was something simple, that I wasn't aware of.
You need a detail node for each resolution. I thought that the detail node was just for lod other than the main hires one.
I can see both resolutions now. I had to name the detail nodes detail1 and detail2 and rename the highrez1 to highrez2 and name my lowrez2 to lowrez1 to see the hirez by default up close.
#4
05/31/2006 (10:00 am)
Make sure you name your objects by the pixel number you want them to show up at. Such as "lowrez16" would show up when your object is 16 pixels big on the screen. If you name your objects "object1" and "object2", they would only switch when your object turns 1 pixel big.