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Beta4 (fixed) docs typo: Debug Banner.pdf

by Alex Rice · in Torque Game Builder · 05/28/2006 (12:36 am) · 1 replies

Debug Banner.pdf
Quote:The debug-banner can be activated by calling the following function on your t2dSceneGraph object: mySceneGraph.setDebugOn( BIT(0) );
BIT(0) = 1 -> turns on bounding boxes display. mySceneGraph.setDebugOn( 0 ); turns on the debug banner

#1
06/01/2006 (5:55 am)
In other words, mySceneGraph.setDebugOn( BIT(0) ); does not turn on the debug banner it turns on bounding boxes display.