Game Development Community

Estimating polygon count size for modelers to use

by suddysud aka mrclean · in Torque Game Engine · 05/26/2006 (10:06 am) · 2 replies

Hi

I have a modeler who wants to make models for me.
He's asking me about polygon count.

I bought the adampack which uses 1216 triangles, and his LODs have 376, 196, and 100 triangles.

I don't know what that amounts to in polygons So I was thinking to tell the developer to use 1500 - 2000 triangles

Does that sound about right for a modern PC with about 1 Ghz and 1 Gig of Ram and up to a maximum of 10 models on screen? plus trees and houses?

If someone else has a better way to make estimates please let me know

#1
05/26/2006 (10:45 am)
Thats about what we tried to stick with for our higher LOD meshes. It really depends on the video card but for us, 10 models with 1500 polys on a geforce4mx worked fine. I'd probably tell him 1500 for your high detail so he has some wiggle room to go over and not cause issues and then you'll also want a few lower poly LODs.

Again, it all depends on the min spec system.
#2
05/26/2006 (1:45 pm)
Suds,

Unless I'm mistaken, Triangles and quads are both considered polygons. All mesh surfaces get turned into triangles when exported to DTS, which can cause confusion if your modeler is measuring everything in quads before export.

Aaron E.