Game Development Community

Mouse-controlled Melee

by N · in Torque Game Engine · 05/25/2006 (2:27 pm) · 4 replies

How would I go about implementing a melee system ala Die by the Sword or The Forge, where the sword is controlled by the mouse?

Thanks,
Niko

#1
05/25/2006 (3:47 pm)
If i recall, Die By the Sword has some pretty complicated Inverse kinematics.

I can't tell you how to just go about the process. but you will need to learn how to maniplate the nodes of an object.

www.garagegames.com/mg/forums/result.thread.php?qt=33391

Here's a link to a thread discussing and even giving some example code on prodedurally moving nodes.
#2
05/25/2006 (5:13 pm)
It's been done. It's called Determinance. I'm sure it wasn't easy though.
#3
05/26/2006 (8:14 pm)
Anyone have enough time to explain this to someone who has no knowledge of inverse kinematics?
#4
05/26/2006 (10:58 pm)
Wikipedia says: Inverse kinematics is the process of determining the parameters of a jointed flexible object in order to achieve a desired pose.


Learn more here: en.wikipedia.org/wiki/Inverse_kinematics


Edit: An understanding of the fundamental principles of inverse kinematics are essential to the kind of thing you're suggesting here, at least using current game engine technology. I don't understand it either, but I know it's important ;)