Mouse-controlled Melee
by N · in Torque Game Engine · 05/25/2006 (2:27 pm) · 4 replies
How would I go about implementing a melee system ala Die by the Sword or The Forge, where the sword is controlled by the mouse?
Thanks,
Niko
Thanks,
Niko
About the author
#3
05/26/2006 (8:14 pm)
Anyone have enough time to explain this to someone who has no knowledge of inverse kinematics?
#4
Learn more here: en.wikipedia.org/wiki/Inverse_kinematics
Edit: An understanding of the fundamental principles of inverse kinematics are essential to the kind of thing you're suggesting here, at least using current game engine technology. I don't understand it either, but I know it's important ;)
05/26/2006 (10:58 pm)
Wikipedia says: Inverse kinematics is the process of determining the parameters of a jointed flexible object in order to achieve a desired pose.Learn more here: en.wikipedia.org/wiki/Inverse_kinematics
Edit: An understanding of the fundamental principles of inverse kinematics are essential to the kind of thing you're suggesting here, at least using current game engine technology. I don't understand it either, but I know it's important ;)
Torque Owner Cinder Games
I can't tell you how to just go about the process. but you will need to learn how to maniplate the nodes of an object.
www.garagegames.com/mg/forums/result.thread.php?qt=33391
Here's a link to a thread discussing and even giving some example code on prodedurally moving nodes.