Game Development Community

Build Project

by Fucifer · in Torque Game Builder · 05/24/2006 (5:05 pm) · 11 replies

I try to build project with Beta 4. I get error Cant copy managed/resources.cs.dso. I try this with three demo.

#1
05/25/2006 (3:43 pm)
What do you mean build project? to compile .cs files you simply launch the game and the engine compiles everything on the fly.
#2
05/25/2006 (4:19 pm)
When you in the Level Builder, File/Build Project.
#3
05/25/2006 (4:20 pm)
Sorry- you can tell I haven't used that menu option yet :-)
#4
05/25/2006 (5:47 pm)
I got it work for some reason it did not like my output dir. Now it work like charm.
#5
06/03/2006 (8:23 am)
@michael: i have the same problem. what have you done to fix the problem? Just another folder?
#6
06/03/2006 (8:01 pm)
1. Click File/Build Project.
2. Click drop down and select your game folder name "MyShooter" // this would be your project folder
3. Enter T2DShooter for Output Directory Name // Name your folder, dont put a path in there, it will save in TGB
4. Click Analyze Game button.
5. Click Build Selected button.

For more info read Packaging Utility in documentation/tutorials/Feature Tutorials
#7
06/03/2006 (10:28 pm)
I find it sometimes has a fit if I try to build into the same directory twice so you could try alternating folders.
#8
06/04/2006 (9:53 am)
I don't seem to have the feature tutorials in my docs folder with my copy of Beta4? Is the packaging tutorial available online as I can't find it?

Everytime I try and build the shootre demo it crashes....
#9
06/04/2006 (6:09 pm)
Download the RC1, there new version out. They fix most of bugs with RC1.
#10
06/04/2006 (10:12 pm)
Hm i had tried it x times, but i didn't work. Only the gravity demo was build correctly
#11
06/05/2006 (12:03 am)
I have tried it step by step with the tutorial and now i get this error message:
Syntax Error in the Level File? How can that be?

Logfile:

T2D Engine (v1.1.0 [RC1]) initialized...
common/gameScripts/projectManagement.cs (33): Unable to find object: '0' attempting to call function 'getCount'

--------- Loading Project: T2D---------
Loading compiled script T2D/main.cs.
Loading compiled script T2D/managed/datablocks.cs.
ImageMap(iconInformationImageMap) Error: 'Invalid Bitmap File!' (2)
T2D/managed/datablocks.cs (0): Register object failed for object iconInformationImageMap of class t2dImageMapDatablock.
Loading compiled script T2D/managed/persistent.cs.
Loading compiled script T2D/managed/resources.cs.
Loading compiled script T2D/gui/mainScreen.gui.
Loading compiled script T2D/gameScripts/game.cs.
Compiling T2D/data/levels/level1.t2d.dso...
T2D/data/levels/level1.t2d.dso Line: 1 - Syntax error.
>>> Advanced script error report. Line 1.
>>> Some error context, with ## on sides of error halt:
##
>>> Error report complete.

Invalid level file specified: T2D/data/levels/level1.t2d.dso
writing out managedDatablockSet
managed count = 32
common/gameScripts/projectManagement.cs (163): Unable to find object: '1206' attempting to call function 'getCount'
Exporting T2D preferences.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...