Game Development Community

3D World Level Editor

by Masoud Maysami · in Torque Game Engine · 04/04/2002 (9:11 am) · 5 replies

Ok, I've been reading some other threads about which level-editor to use (worldcraft, quark etc.) and that now there are some liscence-problems with worldcraft.
It looks like that the GG community would like to start a project to build an own level editor.
Discussions came up for which platform or even for all 3 platforms using wxWindows.
I just wonder, that anyone considered to use Torque itself as platform for building a leveleditor ?
Are there any projects running in this direction ?

#1
04/04/2002 (9:18 am)
I'm considering this route with it. :-)
#2
04/04/2002 (9:23 am)
Since we already have a great landscape editor in there, all we really need is a BSP creator. I wouldn't think it would be that difficult to include that in the project and allow people to build structures directly in the in-game editors (but what do I know? ;)
#3
04/04/2002 (9:30 am)
@Eric
Any ideas or architectural design how to incorparte level/model editor into torque ?
#4
04/04/2002 (10:50 am)
Check my current .plan for my take on this topic.
#5
04/04/2002 (11:02 am)
We've only just begun tossing this around lately. Originally, it was to have a "Torque Lite" which would be modified to have the modelling/interiors all done thru the engine itself.
It may change, though, for developing speed and convenience. The TGE would still be an integral part of the system, though.