3D World Level Editor
by Masoud Maysami · in Torque Game Engine · 04/04/2002 (9:11 am) · 5 replies
Ok, I've been reading some other threads about which level-editor to use (worldcraft, quark etc.) and that now there are some liscence-problems with worldcraft.
It looks like that the GG community would like to start a project to build an own level editor.
Discussions came up for which platform or even for all 3 platforms using wxWindows.
I just wonder, that anyone considered to use Torque itself as platform for building a leveleditor ?
Are there any projects running in this direction ?
It looks like that the GG community would like to start a project to build an own level editor.
Discussions came up for which platform or even for all 3 platforms using wxWindows.
I just wonder, that anyone considered to use Torque itself as platform for building a leveleditor ?
Are there any projects running in this direction ?
About the author
#2
04/04/2002 (9:23 am)
Since we already have a great landscape editor in there, all we really need is a BSP creator. I wouldn't think it would be that difficult to include that in the project and allow people to build structures directly in the in-game editors (but what do I know? ;)
#3
Any ideas or architectural design how to incorparte level/model editor into torque ?
04/04/2002 (9:30 am)
@EricAny ideas or architectural design how to incorparte level/model editor into torque ?
#5
It may change, though, for developing speed and convenience. The TGE would still be an integral part of the system, though.
04/04/2002 (11:02 am)
We've only just begun tossing this around lately. Originally, it was to have a "Torque Lite" which would be modified to have the modelling/interiors all done thru the engine itself. It may change, though, for developing speed and convenience. The TGE would still be an integral part of the system, though.
Torque 3D Owner Eric Forhan