Changing where .ml files are saved
by James Thompson · in Torque Game Engine · 05/23/2006 (8:38 am) · 5 replies
Hi,
Where is the script which defines where the .ml files are saved?
Thanks in advance
Where is the script which defines where the .ml files are saved?
Thanks in advance
About the author
Been a programmer for a few years, started when I was quite young and got into it so carried on through my life. Currently studying at Kent Uni in Canterbury.
#2
05/24/2006 (8:54 am)
Check out sceneLighting.cc. There is a few references in there to *.ml
#3
05/24/2006 (10:04 am)
Can't find anywhere that says where to save the file though, thanks anyway
#4
05/25/2006 (9:53 am)
Any Ideas anyone?
#5
The exact location is the "SceneLighting::savePersistInfo" function in "sgSceneLighting.cc" file. But it is not just it. You need to do some more tracing in sgSceneLighting.cc file in order to modify ml saving.
02/04/2009 (1:23 am)
They are saved in engine, nothing in script.The exact location is the "SceneLighting::savePersistInfo" function in "sgSceneLighting.cc" file. But it is not just it. You need to do some more tracing in sgSceneLighting.cc file in order to modify ml saving.
Torque Owner James Thompson
Keiouu Studios
I have worked out - its not in torquescript