Game Development Community

Dragging objects on the terrain

by Mike Henry · in Game Design and Creative Issues · 05/22/2006 (11:32 am) · 9 replies

It seems way too hard to accruately place objects on the terrain. Objects don't follow the mouse, or the cursor world locations. Sometimes it moves too fast, sometimes barely at all. It would take years to place a lot of trees on the terrain. Is it possible to have an object follow the mouse directly, instead of some sort of 3D transform?

About the author

Engineer technician in electronics plant. Plus part time map software and trailguide author and photographer.


#1
05/26/2006 (1:36 pm)
#2
08/03/2006 (11:27 am)
Unfortuantly no. Ive tried to maek a hugh forest and the easyist way so far i found was to copy and paste trees until i had the forest, but that also caused the computor to lag a great deal.
#3
08/03/2006 (11:53 am)
Mike, Ronald,

You guys should try the fxShape Replicator. It is the most efficient way to populate an environment with trees, rocks, etc. In conjunction with the fxFoliage Replicator, you can do some very impressive stuff.

It will take a bit of practice to learn how to manage them well, but the effort is well worth it.

Also, I believe the was a recent post for a resource which allowed you to designate 12-16 objects for the replicator to utilize at once, so rather than have one replicator for each asset you wan to place, you would be able to select several, and the replicator would populate the indicated are with all of them.

Do a search and you should find plenty of info on them.

Hope this helps.
#4
08/03/2006 (12:03 pm)
FxShape Replicator works well for trees fxFoliage Replicator i had a hard time with need to look that one over again
#5
08/03/2006 (1:32 pm)
I've tried to use the replicator and cant seem to get it to work. do you know of any tutorials for it?
#6
08/03/2006 (1:52 pm)
What you need to know about it?
#7
08/03/2006 (2:04 pm)
Its easy in hit f11 under "world editor creator" /mission objects/environments/FxShapeReplicator click it
then look for the node in mission group select it hit f3 edit the values model gos at Foliage file.
#8
08/04/2006 (12:00 pm)
Wow, I posted that question two months ago and forgot to check for a response, then this morning I had an urge to check the Torque Forum! Good thing. Anyhow, those are good ideas, but I was playing with some freebee trees, and it seems like a lot of objects have their vertical-zero point half way up, instead of at ground level. So if I use some kind of automatic placement method they'd all be half burried. Still worth a try though.
#9
08/30/2006 (1:41 pm)
I have posted three treads that begins with "Anatomy of a Tree...." at Torque Art Public Area >> DTS Exporter: Blender . fxShapeReplicator works great. Jesse.