Game Development Community

Vehilces and the mission editor

by Dave Sharp · in Torque Game Engine · 04/03/2002 (6:48 pm) · 1 replies

Does anyone know what the red and blue boxes represent around an object in the editor. Most things have a 'default' yellow box around them but when I add my vehilce to the engine and try to position it I either get a blue or a red box around it.

Just for reference. It's a HoverVehilceClass. semi-copied from both the water vehilce 'Zodiac' and the 'Grav Cycle' (ala Tribes 2). It took us some hard lessons to figure out how to add a vehilce and to get it to exsist in the editor as a non-static shape but we got that.

I'm just wondering what the two colored boxes represent.

BTW: I've noticed that the red boxes 'outline' the vehilce's alignment to the ground. But the silly thing slides downhill on it's own.

Dave

#1
04/04/2002 (11:43 am)
Hmm. Look in the engine code for blocks enabled by gShowBoundingBox, to see what's what.

It looks like ShapeBase objects in general use maroon to show the client-side rendering object box, and cyan to show the server-side box, and a bunch of stuff in maroon for any mounted images. Vehicles add a lot more things in various colors, but I don't see red being used (and I don't have the ability right now to spawn a vehicle and test it, sorry).

As for yellow, that seems to be used for the edges of the convex hull of a vehicle, or for the "working query box" for collision detection for a player.