Game Development Community

Level controlling from script

by Dirk Hoffmann · in Torque Game Builder · 05/21/2006 (6:20 am) · 2 replies

Hi,

i'm working on a retro side scroller shooter. does someone have an idea of how to realise leveling.
Lets say level 1 survived, how to realise that the player finds himself after that in level 2 with new enemies and so on.

Which existing functions of Torque 2D may i use for this. Maybe someone has some expertise or also some sample script code.


Thanks in advance
Dirk

#1
05/21/2006 (7:25 am)
Dirk,

Best bet is to ask questions like this in the private forums. There we can help you out with sample script code and such, which can't be posted here.
#2
05/21/2006 (8:34 am)
You must implement some kind of control ( #killed enemies, or a trigger at the end of the level ) that will tell you when the level is over.