Server CPU Usage Slowly Creeps Up to 100
by Orion Elenzil · in Torque Game Engine · 05/19/2006 (10:27 am) · 1 replies
We're running a dedicated server which is hosting about 40 to 70 people constantly. (pcdmusiclounge.com)
Over the course of about 3 days, we're seeing a slow increase in CPU usage, until finally it reaches 100% and the simulation tanks.
I'm going to add some informative dumps about once per minute:
* instantaneous user count.
* cumulative user count.
* instantaneous count of # of instances of each simObject class.
We're probably creating ghosts and not destroying them properly,
but any other ideas out there ?
tia, orion
ps we're hiring
Over the course of about 3 days, we're seeing a slow increase in CPU usage, until finally it reaches 100% and the simulation tanks.
I'm going to add some informative dumps about once per minute:
* instantaneous user count.
* cumulative user count.
* instantaneous count of # of instances of each simObject class.
We're probably creating ghosts and not destroying them properly,
but any other ideas out there ?
tia, orion
ps we're hiring
About the author
Associate Orion Elenzil
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so, that's about 34,000 over 3 days, so that was probably it.
also discovered some other leaks,
but actually it was a tighter ship than i expected !