InitContainerRadiusSearch
by Daniel Neilsen · in Torque Game Engine · 04/03/2002 (3:09 pm) · 4 replies
Guys,
I am trying to do a search to find all the projectiles and vehicles in an area using the following command
InitContainerRadiusSearch(%position, %radius, $TypeMasks::VehicleObjectType | $TypeMasks::ProjectileObjectType);
For some reason, I cannot get it to return the projectile objects. I have tried a number of differnet combinations and even went right back to GameBaseObjectType to no avail.
Any ideas?
I am trying to do a search to find all the projectiles and vehicles in an area using the following command
InitContainerRadiusSearch(%position, %radius, $TypeMasks::VehicleObjectType | $TypeMasks::ProjectileObjectType);
For some reason, I cannot get it to return the projectile objects. I have tried a number of differnet combinations and even went right back to GameBaseObjectType to no avail.
Any ideas?
About the author
#2
12/04/2003 (5:39 am)
@Nick: there's thousands of unanswered posts.
#3
12/04/2003 (5:56 am)
And it's extremely rare that GG ever removes a post. ANd I agree with 'em. I'd rather they work on the engine than spend all thier time monitoring the forums, cleaning up old entries, etc.
#4
08/10/2009 (11:58 am)
Maybe it's not a correct typemask?
Torque Owner CDK
thnks