Copyright of assets created in 3d program
by Chris Yates · in Artist Corner · 05/18/2006 (6:31 am) · 1 replies
This question is a bit difficult to explain and covers a rather large area, but let me try.
The copyright on some criterion of assets is very clear to understand e.g.
I create a texture in Photoshop using the filters etc. This is fine to use in my game.
I create a 3D model from scratch in Max, this is fine to use in my game.
I export a texture directly from Max
The copyright on some criterion of assets is very clear to understand e.g.
I create a texture in Photoshop using the filters etc. This is fine to use in my game.
I create a 3D model from scratch in Max, this is fine to use in my game.
I export a texture directly from Max
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