Is it possible to send string larger than 255?
by MACHADO · in Torque Game Engine · 05/17/2006 (10:27 am) · 2 replies
Hi all!
I want to send some strings wich can be larger than 255.
I tried using ConnectionStringTable class, but this class also uses BitStream::writeString, which then calls HuffmanStringProcessor::writeHuffBuffer which is limited to 255 :(
So I just want to know if it is possible via TNL to send strings larger than 255?
thx :)
toms
I want to send some strings wich can be larger than 255.
I tried using ConnectionStringTable class, but this class also uses BitStream::writeString, which then calls HuffmanStringProcessor::writeHuffBuffer which is limited to 255 :(
So I just want to know if it is possible via TNL to send strings larger than 255?
thx :)
toms
#2
So I know I can do it like that, but was wondering if there was something internal to TNL to manage large strings?
(because what I'm going to do is make a method wich takes a std::string, a BitStream, and splits the string into multiples 255 strings and had them all to the bit stream. And I think this could be a TNL feature?)
05/18/2006 (12:51 am)
Yes I tried but i reversed my code to use string tables as I had misunderstood the use of them (I thought string tables would be able to manage large strings)So I know I can do it like that, but was wondering if there was something internal to TNL to manage large strings?
(because what I'm going to do is make a method wich takes a std::string, a BitStream, and splits the string into multiples 255 strings and had them all to the bit stream. And I think this could be a TNL feature?)
Carter Dodd