Game Development Community

Insert a model in torque from 3d studio

by Christos Zorbas · in Artist Corner · 05/17/2006 (9:07 am) · 1 replies

Hello!

I am new here, and I really need some help!

I have created an object in 3d studio max 7, to use as a power-up in my game (it has a little animation as well, as I want it to bounce and rotate...).
My problem as you can understand now is how to use this file (.3ds) in torque. I have seen that for any other simple object with a simple animation, all we need is a .dts file, a .jpg file and finally a .cs file where ofcourse we write all the scripting. Is that correct?
So, how can I create a .dts file from my .3ds which will include the animation and all? Is there any complete tutorial where I can find any solutions?
Do you have any ideas?

Thank you in advance!