TSE shadow techniques
by Funky Diver · in Torque Game Engine Advanced · 05/16/2006 (3:41 pm) · 3 replies
Greetings
This question is probably to Ben Garney, or any GG member who is working on TSE.
My question is: what shadow techniques will be supported by TSE: additive stencil, modulative stencil, modulative textured, etc. ? I'm quite interested to be able to switch between shadow techniques to support wide range of video cards.
Thanks!
This question is probably to Ben Garney, or any GG member who is working on TSE.
My question is: what shadow techniques will be supported by TSE: additive stencil, modulative stencil, modulative textured, etc. ? I'm quite interested to be able to switch between shadow techniques to support wide range of video cards.
Thanks!
#2
Anybody? Is GG so busy moving to the new office? ;)
05/19/2006 (3:28 pm)
It seems like not yet :)Anybody? Is GG so busy moving to the new office? ;)
#3
I think the shadows will be implemented so they modulate the lights, which gives the best results in scenes with multiple lights and is a bit more physically accurate.
05/21/2006 (4:42 am)
I'm not sure which ones they'll implement. There has been talk of GG adding in both stencil and shadowmapping, to let people chose the one which suits their games better.I think the shadows will be implemented so they modulate the lights, which gives the best results in scenes with multiple lights and is a bit more physically accurate.
Torque 3D Owner Luis Anton Rebollo