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TSE shadow techniques

by Funky Diver · in Torque Game Engine Advanced · 05/16/2006 (3:41 pm) · 3 replies

Greetings

This question is probably to Ben Garney, or any GG member who is working on TSE.
My question is: what shadow techniques will be supported by TSE: additive stencil, modulative stencil, modulative textured, etc. ? I'm quite interested to be able to switch between shadow techniques to support wide range of video cards.

Thanks!

#1
05/19/2006 (10:42 am)
Any info about this question?
#2
05/19/2006 (3:28 pm)
It seems like not yet :)

Anybody? Is GG so busy moving to the new office? ;)
#3
05/21/2006 (4:42 am)
I'm not sure which ones they'll implement. There has been talk of GG adding in both stencil and shadowmapping, to let people chose the one which suits their games better.

I think the shadows will be implemented so they modulate the lights, which gives the best results in scenes with multiple lights and is a bit more physically accurate.