Game Development Community

Carrara / Hexagon w/Torque

by Shawn Bullock · in Artist Corner · 05/15/2006 (11:51 pm) · 2 replies

Greetings,

I'm sure this has been discussed but I couldn't find anything obvious on the first 3 pages of posts.

I have always liked Hexagon since 2.0 and I used to use Carrara in the 1/2 days.

I recently feel victim to the $1.99 Hexagon 2.0 offer so I subscribed and then even bought Cararra 5 Pro (total for $308).

I was wondering, what is the capability to use Hexagon/Carrara with Torque?

I had thought about XSI but won't pony up for a while (if I get XSI, I wouldn't get anything less than the advanced level (and yes, though a hobby and nothing more, I do have the money).

For now, I really really really do like the Hex/Carrara, I find them to be easy and powerful enough for my tastes. Maya takes me too long to do anything (I have Maya 5) and I never liked Max (admittedly, I haven't used it since the 4.2 days).


Thanks,
Shawn

#1
05/16/2006 (6:43 am)
There are no exporters for either Carrara or Hexagon. You could export to OBJ and use obj2dts for static shapes. Or you could group with someone and create an exporter for your toolset.
#2
05/20/2006 (7:56 pm)
I have not try Carrara but i have try Hexagon 2.0. I create the models and paint them in Hexagon 2.0 and convert them using Gamespace 1.6. The models came out real good. The texture line up perfect in Torque. I am work on ELF model now. You could use Milkshape for export.