Timing Variations on Different Machines
by Sean Kelly · in Torque Game Builder · 05/15/2006 (8:33 am) · 4 replies
We are using T2D v1.1.0 beta 2 and have noticed timing variations on machines with different hardware configurations. Specific things we've noticed:
- Animated sprites play at different speeds
- A countdown timer that uses a 1000 ms schedule for each tick goes slower on fast machines. That is, the 1000 ms schedule does not seem to fire until around 1500 ms
We previously set a maximum physics FPS. Is there something similar that would address these issues? Any other ideas?
Thanks,
Sean Kelly
- Animated sprites play at different speeds
- A countdown timer that uses a 1000 ms schedule for each tick goes slower on fast machines. That is, the 1000 ms schedule does not seem to fire until around 1500 ms
We previously set a maximum physics FPS. Is there something similar that would address these issues? Any other ideas?
Thanks,
Sean Kelly
#2
05/15/2006 (3:56 pm)
Where can I download the windows hotfix?
#3
Might be that intel has some energy saving drivers as well on their page, so I would start searching there as they will most likely have the link for the hotfix as well.
05/16/2006 (9:55 am)
Fear that one needs to be searched either on MS.com or the windows update system through advanced ...Might be that intel has some energy saving drivers as well on their page, so I would start searching there as they will most likely have the link for the hotfix as well.
#4
05/17/2006 (3:52 pm)
Wow- maybe they should call it hyper-THRASH ing instead of threading. Sounds like a support *nightmare*. What about the new Apple Core Duo machines are those affected?
Torque 3D Owner Marc Dreamora Schaerer
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