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Timing Variations on Different Machines

by Sean Kelly · in Torque Game Builder · 05/15/2006 (8:33 am) · 4 replies

We are using T2D v1.1.0 beta 2 and have noticed timing variations on machines with different hardware configurations. Specific things we've noticed:

- Animated sprites play at different speeds
- A countdown timer that uses a 1000 ms schedule for each tick goes slower on fast machines. That is, the 1000 ms schedule does not seem to fire until around 1500 ms

We previously set a maximum physics FPS. Is there something similar that would address these issues? Any other ideas?

Thanks,

Sean Kelly

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#1
05/15/2006 (10:00 am)
Any chance that the "broken" machine had a dualcore CPU / HT cpu and the needed drivers / hotfixes were not installed? (for AMDX2 -> Cool'n'quiet driver from AMD page for X2 processors will fix timing issues. Intel machines will need the MS windows hotfix. HT machines should disable it anyway, it only blocks 50% of the CPU in 95% of all games / game related things or even cause crashes)
#2
05/15/2006 (3:56 pm)
Where can I download the windows hotfix?
#3
05/16/2006 (9:55 am)
Fear that one needs to be searched either on MS.com or the windows update system through advanced ...
Might be that intel has some energy saving drivers as well on their page, so I would start searching there as they will most likely have the link for the hotfix as well.
#4
05/17/2006 (3:52 pm)
Wow- maybe they should call it hyper-THRASH ing instead of threading. Sounds like a support *nightmare*. What about the new Apple Core Duo machines are those affected?