Game Development Community

Screen shot of the mission

by Jari · in Torque Game Engine · 05/15/2006 (7:30 am) · 13 replies

Hi,
I would need to have a screen shot of the mission area which could be used to preview the mission before loading. Now just a simple screen shot wont do as it wont tell enough about the map but instead I was thinking of taking a shot from the air.
Any ideas how something like this could be done?

Thank you.

#1
05/15/2006 (7:37 am)
This should work You might just have to add some more information instead of just the mission name, but instead add information that pretains to your game. Number of lives, timelimit, etc etc. I would also make the screen shot larger than what was given with this resource..
#2
05/15/2006 (7:55 am)
Thank you for the quick response Thomas but that is something I could have done my self. :) You see I'm looking for a automatic or semi-automatic method of creating the preview screen shot. This is because like I said simple FPS screen shot is not good enough.

Thanks though!
#3
05/15/2006 (5:02 pm)
... soooo take a picture from a free flying cam instead of from the player.
#4
05/15/2006 (6:13 pm)
ALT+C is default to break the camera away fromt he play, if I recall correctly.. Then you can just fly around and pick a good spot to shoot from.
#5
05/15/2006 (7:37 pm)
I suppose that will do, only thing is that the fog limits the visibility but that can be removed... However it would still be best to get an air view of the entire mission area.

Thanks!
#6
05/15/2006 (7:41 pm)
Kinda like this....

i60.photobucket.com/albums/h15/kd4vcu/Game/MagnumGamesV12006-05-1521-37-33-98.jpg
BTW.. THis has fog.. Makes it look a little interesting
#7
05/15/2006 (7:43 pm)
That's right Randy! Did you take that in the free cam mode?
#8
05/15/2006 (7:48 pm)
Yes..

I used Alt-C as suggested as zoomed above until i got a failry good view then used Fraps to capture.

Kinda neat. I learned something as well -:)
#9
05/15/2006 (7:49 pm)
Yes..

I used Alt-C as suggested as zoomed above until i got a failry good view then used Fraps to capture.

Kinda neat. I learned something as well -:)
#10
05/15/2006 (7:51 pm)
Ok, thank you Randy.

I would still prefer if a screen shot would be taken from the mission during the save. Like in RTS games you can view the minimap of the whole map before loading the map.

Thanks for understanding!
#11
05/15/2006 (7:59 pm)
The code above will work.

All you need is to find a way to take a overhead snapshot of your area at each save that places the snapshot into a specific location that the code can grab.

Beyond my capabilites, but interesting...:)
#12
05/15/2006 (8:33 pm)
The RTS-SK does have code to do exactly what you are talking about, plus a lot more RTS style functionality.

One downside with the current RTS-SK implementation is that it is OpenGL only, but that should work for at least starting code.

EDIT: There is also a "commander map" resource here on GG for TGE that should do a lot of what you want.
#13
05/16/2006 (1:21 am)
Thanks for all the info Stephen!
Unfortunately I don't have the RTS-SK but I do have commander map. However I ran in to a problem with the commander map, you see when I set zoom level large enough so that the view covers the whole mission the minimap display will begin to have fragments (or artifacts?).

Any one know about this 'limit' in the commander map code?

Thanks again.