Game Development Community

Export Error

by Tim Wayne · in Artist Corner · 05/14/2006 (9:41 pm) · 3 replies

I finally have an 'Action' on the Outliner under the Armature, but I get an error. This is the log that generates.

Processing Scene...
Cleaning Preference Keys
Exporting...
Writing shape to 'C:\Program Files\Blender Foundation\Blender\.blender\upperanim2.dts'.
Processing...
Error: Exception encountered, bailing out.
exceptions.Exception

The same mesh object exports before I added the animation. Can anyone tell me what this exception means? Thank you.

#1
05/29/2006 (4:37 pm)
Could you tell me if you have animation in your action window? did you use correct naming for the empties?
I think I had same problem but couldn't recall what it was.
#2
06/16/2006 (4:50 am)
I have the same problem...

in the console it says that the error occurs on line 512 in the file DTS_Blender.py
Valueerror: invalid literal for int(): 32.001

510: tname = obj.getName()
511: if tname[0:6].upper() == "DETAIL":
512: if len(tname) > 6: size = int(tname[6:])

I have no object called Detail32.001!!! And if I have: how do i find it??? ;-)

I hope anybody can help me...
Thank you
#3
10/08/2006 (10:58 pm)
Looks like we probably have different issues but I discovered that high polycounts were giving me this error...