Game Development Community

Experienced 3d Artist looking for work

by Rashad Foux · in Jobs · 05/14/2006 (7:19 am) · 4 replies

Greetz everyone,

My name's Rashad Foux, and I'm a 3d modeller/texture artist. I've been practicing on my own and helping out mods for a couple of years now, and I'm thinking I can put my talents to use for people who'd want to pay me for my time, so here I am =)

Here's some examples of my work:
(Female fighter) http://stu.aii.edu/~rf037/images/large/3d1l.gif
(Anime villain) http://stu.aii.edu/~rf037/images/large/3d4l.gif
(Mecha) http://stu.aii.edu/~rf037/images/large/3d7l.gif
(Roman Man, woman, and child) http://stu.aii.edu/~rf037/images/large/3d16l.gif
(Female Android) http://stu.aii.edu/~rf037/images/large/3d9l.gif

If you think we can help each other out, send me an email at temetry@comcast.net, or talk to me here.

Peace
- Rashad

#1
05/15/2006 (8:51 am)
Hi,

About how many polygons per model?
#2
05/23/2006 (6:08 am)
From first to last the polycounts are about:
2700 tri's
3500 tri's
2500 tri's
2100, 2000, 2200 tri's
2600 tri's

I have a couple of work's with higher polycounts (ranging from 6-9000 polygons) and a few with lower polycount's, but as I'm understanding it, most game genre's are looking for models with levels of detail in the range I've presented here.
#3
05/23/2006 (8:33 am)
Humm.... How much for a single char with 2 animations (running and dying) ? You can send me a email to fallen at heredlen.com.