Game Development Community

Alpha-Export Problem

by nibbuls · in Artist Corner · 05/13/2006 (10:38 am) · 4 replies

According to the TDN, I'm supposed to set the Mono Channel Output to Alpha.

img480.imageshack.us/img480/8531/omfgalphasucksballs9ub.jpg
Any clue as how to fix it?

#1
05/13/2006 (10:48 am)
Copy (don't move!) your map to the opacity channel in your material.
#2
05/13/2006 (10:52 am)
I don't plan on using the texture as the alpha (if that's what you're suggesting)... so I tried swapping the map to self-illumination, then copying it into the opacity section. Alpha is still greyed out. :{

It works when I use the same texture for my alpha, but not otherwise.

*Edit: Could it be because the .png for the alpha is set to greyscale?
#3
05/13/2006 (11:07 am)
The exporter only cares if there's a map in the opacity slot or not, it doesn't really care about WHAT is there. (and the setting you're talking about isn't really important either, it's only there so you can view the alpha channel in your PNG correctly in max).

Torque only loads alpha in two ways, either directly from the alpha channel in the diffuse PNG, or if you're using a jpg for the diffuse it loads name_of_texture.alpha.jpg.
#4
05/13/2006 (9:43 pm)
Got it working! I ended up making the alpha channel in a single .png.

Thanks much!