3d World Studio and Torque
by Quest Johnny · in Torque Game Engine · 05/13/2006 (7:12 am) · 3 replies
Has anybody out there managed to get 3d World Studio working with Torque?
I paid for and got 5.47, and then found it wouldn't export to Torque, so I downgraded to 5.43
I was able to export, but not make portals. The forums on 3DWS say "put the class as portal" and then export, so I did that, but I got a solid wall. Does anybody know how to make portals, or for that matter, export from 5.47
I paid for and got 5.47, and then found it wouldn't export to Torque, so I downgraded to 5.43
I was able to export, but not make portals. The forums on 3DWS say "put the class as portal" and then export, so I did that, but I got a solid wall. Does anybody know how to make portals, or for that matter, export from 5.47
About the author
Torque Owner Mark Barner
mbarnatl
@pointclass light_omni : "sprites\lightbulb" [ alarmtype(choices) : 0 [ 0 : Normal only 1 : Alarm only 2 : Both Alarm and Normal ] color(color) : 255 255 255 falloff1 : 10 falloff2 : 1000 ] @PointClass light_spot : "sprites\lightbulb" [ target : Target color(color) : 255 255 255 alarm_type(choices) : 0 [ 0 : Normal only 1 : Alarm only 2 : Both Alarm and Normal ] falloff1 : 10 falloff2 : 1000 distance1 : 10 distance2 : 1000 phi : 45 theta : 35 ] @PointClass light_strobe : "sprites\lightbulb" [ name(target_source) : Name speed(choices) : 2 [ 0: Very slow 1: Slow 2: Normal 3: Fast 4: Very fast ] spawnflags : 1 alarm_type(choices) : 0 [ 0 : Normal only 1 : Alarm only ] color1(color) : 255 255 255 color2(color) : 0 0 0 falloff1 : 10 falloff2 : 1000 ] @PointClass light_pulse : "sprites\lightbulb" [ name(target_source) : Name speed(choices) : 2 [ 0: Very slow 1: Slow 2: Normal 3: Fast 4: Very fast ] spawnflags(integer) : 1 alarm_type(choices) : 0 [ 0 : Normal only 1 : Alarm only ] color1(color) : 255 255 255 color2(color) : 0 0 0 falloff1(integer) : 10 falloff2(integer) : 1000 ] @PointClass light_pulse2 : "sprites\lightbulb" [ name(target_source) : Name spawnflags(integer) : 1 alarm_type(choices) : 0 [ 0 : Normal only 1 : Alarm only ] color1(color) : 255 255 255 color2(color) : 0 0 0 falloff1(integer) : 10 falloff2(integer) : 1000 attack(string) : 1.0 sustain1(string) : 1.0 decay(string) : 1.0 sustain2(string) : 1.0 ] @PointClass light_flicker : "sprites\lightbulb" [ name(target_source) : Name speed(choices) : 2 [ 0: Very slow 1: Slow 2: Normal 3: Fast 4: Very fast ] spawnflags(integer) : 1 alarm_type(choices) : 0 [ 0 : Normal only 1 : Alarm only ] color1(color) : 255 255 255 color2(color) : 0 0 0 color3(color) : 0 0 0 color4(color) : 0 0 0 color5(color) : 0 0 0 falloff1(integer) : 10 falloff2(integer) : 1000 ] @PointClass light_runway : "sprites\lightbulb" [ name(target_source) : Name target(target_destination) : Target speed(choices) : 2 [ 0: Very slow 1: Slow 2: Normal 3: Fast 4: Very fast ] color(color) : 255 255 255 spawnflags(integer) : 1 alarm_type(choices) : 0 [ 0 : Normal only 1 : Alarm only ] pingpong(choices) : 0 [ 0 : No 1 : Yes ] steps(integer) : 0 falloff1(integer) : 10 falloff2(integer) : 1000 ] @SolidClass portal : "prefabs\torque\portal" [ ambient_light(choices) : 0 [ 0:Does not pass through 1: Passes through ] ] @solidclass detailbrush [ ]