Game Development Community

Editor deletes objects on save

by Mike Rowley · in Torque Game Engine · 05/13/2006 (6:52 am) · 3 replies

I'm working with another person on a project. The other person is making the terrain, and other objects, then sending them to me to place in the game.
This has proven a great way to work, but, the problem comes when an object needs to be moved or sized a bit. If I move/size something in the mis file thru the in-game editor, when I save, it deletes all objects in the mis file. I have a mis file with nothing but a terrain and sky. Is this a bug? and is there a fix? My search for answers has come up dry.

#1
05/13/2006 (6:57 am)
I don't know about things being deleted, but I know there's a bug in Torque where if you move or resize an item, you have to select a different item afterward, then the original item you were working on and hit apply in the properties (F3) box.
#2
05/13/2006 (7:03 am)
Thanks Tim, I'll give that a try. I'd read about that particular bug, but don't know if it is the same one here. I'll give it a go and see what happens. :) (I do keep a backup copy of my files so no worries there)
#3
05/13/2006 (7:37 am)
Nevermind...grrr.. I have no idea how it got there, but there was a stray }; in the mis file after the player drop points. Once I removed that, things started working properly again.
Thanks for the help. :-)