Newbie help-mission clock and item generation
by Gerry Jackson · in Technical Issues · 05/11/2006 (12:15 pm) · 2 replies
I am trying to add things to the basic tutorial.
The two things I want to add is a countdown clock and have it so when you pick up one item another one will appear.
My overall goal is this.
The player will race another player to an item, when that item is collected, another item will appear (hopefully randomly). The person that gets the most items when the clock runs out will be the winner.
Could somebody help me out with the scripts or point to some resources that would help me out.
Thank you.
The two things I want to add is a countdown clock and have it so when you pick up one item another one will appear.
My overall goal is this.
The player will race another player to an item, when that item is collected, another item will appear (hopefully randomly). The person that gets the most items when the clock runs out will be the winner.
Could somebody help me out with the scripts or point to some resources that would help me out.
Thank you.
About the author
#2
Could somebody please help me out with the scripts. I've been trying to do the same thing for a while with no luck.
The player will collect the TorqueLogoItems, when one logo is collected, another logo will appear. A count down clock will be displayed in the game. Another HUD will display the number of items being collected. The clock will start at 2:00 minutes once the game starts. The game ends when the clock counts down to 0. Show the winner with the number of TorqueLogoItems they collected at the end.
Thank you,
08/05/2009 (8:54 am)
Hello,Could somebody please help me out with the scripts. I've been trying to do the same thing for a while with no luck.
The player will collect the TorqueLogoItems, when one logo is collected, another logo will appear. A count down clock will be displayed in the game. Another HUD will display the number of items being collected. The clock will start at 2:00 minutes once the game starts. The game ends when the clock counts down to 0. Show the winner with the number of TorqueLogoItems they collected at the end.
Thank you,
Torque Owner Surge
MDNAMEDIA
#1)Everytime an object is picked up couldnt you just generate the next item?
#2) Set up a timer that counts down and at the end of the countdown
trigger an event that evaluates who has the most items picked ?
-Surge