Question, mounting points
by University of Gotland (#0005) · in Torque Game Engine · 05/11/2006 (1:10 am) · 7 replies
Do any one know how many mounting points a model can have in torque?
About the author
#2
05/11/2006 (3:11 am)
32? Last time I read through the source code it was 8, maybe things have changed.
#4
A shape (ShapeBase and any derived from it) can have up to 32 mount nodes (named mount0..mount31)
8 shapes may be mounted to it at any one time, they can mount to any of the 32 mount nodes and multiple shapes can be mounted to the same node.
Also, the shape that you are mounting will only use one node to mount, this is named mountPoint.
Hope that helps.
05/11/2006 (3:51 am)
To clarify the answer to your question, and what the resource states:A shape (ShapeBase and any derived from it) can have up to 32 mount nodes (named mount0..mount31)
8 shapes may be mounted to it at any one time, they can mount to any of the 32 mount nodes and multiple shapes can be mounted to the same node.
Also, the shape that you are mounting will only use one node to mount, this is named mountPoint.
Hope that helps.
#5
05/11/2006 (4:05 am)
That's a much better answer, thanks for the info Chris.
#6
I think the mountPoint is only true for images
If you try to mount objects onto objects then it uses the dts shape 0,0,0 point (pivot point inside max) - cant remember if it has a special name.
05/11/2006 (4:09 am)
@ChrisI think the mountPoint is only true for images
If you try to mount objects onto objects then it uses the dts shape 0,0,0 point (pivot point inside max) - cant remember if it has a special name.
#7
Now we know we can have 32 mounting points, of these @ 6 are for passengers(including pilot/driver) and 2 for weapons.Now I guess these are the 8 viewable mounting points.
Now my question relates to this, say I have an transport Helicopter (MI-17) which has a pilot,copilot/gunner, 4 hardpoints (2 per side) for rockets, gun pods, etc..., and then can carry 2 light vehicles and @ 16 soldiers or 32 soldiers without vehicles, plus ammo/weapons crates. Or some other large transport vehicle (train carages, buses, etc...
I know that externialy this should not be an issue, but internaly is where I see I might have an problem as I could be going above the 32 limit, I could get around it if I don't use mount points for most of the soldiers, but would like to be able to use seats for most of them as mounting points.
Anyone have any insight.
08/14/2006 (11:41 pm)
Here's an question Id be interested in finding an answer for.Now we know we can have 32 mounting points, of these @ 6 are for passengers(including pilot/driver) and 2 for weapons.Now I guess these are the 8 viewable mounting points.
Now my question relates to this, say I have an transport Helicopter (MI-17) which has a pilot,copilot/gunner, 4 hardpoints (2 per side) for rockets, gun pods, etc..., and then can carry 2 light vehicles and @ 16 soldiers or 32 soldiers without vehicles, plus ammo/weapons crates. Or some other large transport vehicle (train carages, buses, etc...
I know that externialy this should not be an issue, but internaly is where I see I might have an problem as I could be going above the 32 limit, I could get around it if I don't use mount points for most of the soldiers, but would like to be able to use seats for most of them as mounting points.
Anyone have any insight.
Torque Owner Dave