Torque Script Editor
by Kevin Erkelenz · in Game Design and Creative Issues · 05/10/2006 (5:13 pm) · 7 replies
Hey guys,
I was thinking a little bit about Torque Scripting and I my self am to dumb to get those 3rd party script editors with all those plugins to work so I decided to write my own TGE/TSE script editor but first I need 3 things:
-Torque shader Engine or a list of commands that were added to the Engine
-A complete list of commands so that I can decide on color highlighting.
-A public opinion, is this appreciated by you? Of course its free.
I still have to figure out how I am gonna implent synthax check, I am not an advanced programmer in TScript but I could either make the editor Plug-In compatible and provide a simple SKD or let somebody in this community help me.
Thanks for reading and if you think its a good Idea please reply with your opinion and Ideas for features, once 10 people gave me a positive opinion and I have a complete features list I will start development.
You can also write to me at Kerkelenz@Sylverproductions .com If you want to help me develop the editor or want to make some other contribution.
Thanks,
Kevin Erkelenz
I was thinking a little bit about Torque Scripting and I my self am to dumb to get those 3rd party script editors with all those plugins to work so I decided to write my own TGE/TSE script editor but first I need 3 things:
-Torque shader Engine or a list of commands that were added to the Engine
-A complete list of commands so that I can decide on color highlighting.
-A public opinion, is this appreciated by you? Of course its free.
I still have to figure out how I am gonna implent synthax check, I am not an advanced programmer in TScript but I could either make the editor Plug-In compatible and provide a simple SKD or let somebody in this community help me.
Thanks for reading and if you think its a good Idea please reply with your opinion and Ideas for features, once 10 people gave me a positive opinion and I have a complete features list I will start development.
You can also write to me at Kerkelenz@Sylverproductions .com If you want to help me develop the editor or want to make some other contribution.
Thanks,
Kevin Erkelenz
About the author
I'm a student with a passion for video games and a dream to make them, I am a beginner but I am eager to learn lots.
#2
But thanks for the positive!
05/10/2006 (10:27 pm)
Well yeah but I am a community person, so It makes me feel good to make some sort of a contribution to the community and besides, its a small project if I leave out the synthax check which I probably will for now.But thanks for the positive!
#3
Your statement begs the question, "If you're not able to learn an existing system, how then will you be able to create one?". Most people would agree that learning a system is easier than creating one. Perhaps I just misunderstood you, but it just seemed funny to me.. Kind of like saying "I can't figure out how to drive this car, so I'll just build one."
I agree with Orion though, spending your time re-inventing a wheel that will be less functional than a freely available ones seems like a waste of time, but then again, it may help you develop your skill set.
05/11/2006 (11:00 am)
@Kevin: From this quote:Quote:
I was thinking a little bit about Torque Scripting and I my self am to dumb to get those 3rd party script editors with all those plugins to work so I decided to write my own TGE/TSE script editor
Your statement begs the question, "If you're not able to learn an existing system, how then will you be able to create one?". Most people would agree that learning a system is easier than creating one. Perhaps I just misunderstood you, but it just seemed funny to me.. Kind of like saying "I can't figure out how to drive this car, so I'll just build one."
I agree with Orion though, spending your time re-inventing a wheel that will be less functional than a freely available ones seems like a waste of time, but then again, it may help you develop your skill set.
#4
05/11/2006 (6:42 pm)
Well yes, you misunderstood me, I just can't get the Torque Synthax and text highlighting plug-ins for the editors to work and I don't like the editors anyway, at least not that one editor that was written in Javascript, I forgot the name. It is easy to create a small text editing program and the only reason I am doing so is because I want to build in more features than the existing Torque compatible ones have.
#5
05/11/2006 (6:58 pm)
Have you considered www.sickheadgames.com/torsion.php or www.torquedev.com/? Both include advanced features found in commercial quality development environments. They also both integrate to some degree step line debugging, syntax highlighting, code completion, project wide search, and many other very useful features.
#6
05/11/2006 (6:59 pm)
@Kevin - There are quite a few editors out there... TDN TorqueScript IDE Guide.
#7
Thanks for the support guys,
Kevin Erkelenz
05/11/2006 (10:56 pm)
Oh, this is giving me a entirely new point of view here, I only knew about 3 Editors and for those you had to get tons of third party plug-ins but thank you so much for the Torsion link! I dont think that I'll write that program right now, I might start on a complete Project manager and work on it from time to time but right now I have to get to know the Torque engine, as you can see I dont know anything about it and I am sorry that I even brought this Idea up!Thanks for the support guys,
Kevin Erkelenz
Associate Orion Elenzil
Real Life Plus
but i think you'd get a heck of a lot more game-building done by investing the time to get one of the already-existing 3rd party torque script editors to work instead of rolling your own..