Game Development Community

Game Resolutions

by Western Outdoor Interactive · in Torque Game Engine · 05/10/2006 (6:46 am) · 11 replies

Hi

can anyone tellme what all resloutions torque supports and will it supports resolutions like 1024* 600,1280*768 in fullscreenmode , when i set these resolutions , the game appears only in the centre of the screen ,ie some black color appears on four sides.

#1
05/10/2006 (7:01 am)
Torque supports any resolution your graphics accelerator supports. Now, whether or not your monitor is fond of them is another matter entirely.
#2
05/10/2006 (7:12 am)
Just to add a bit to what Kirby said, you can even configure non-standard TGE screen resolutions by changing the prefs.
#3
05/10/2006 (7:48 am)
If you're getting black bars around the sides your monitor needs adjusted, or it just doesn't play nice with those resolutions.
#4
05/10/2006 (8:35 am)
Has anyone experimented with having a user-resizable window ?
ie, just click-n-drag to change the size like say a browser window.
#5
05/10/2006 (9:06 am)
Show tool pro does that, which is built using Torque, so I'd say... yes. =)
#6
05/10/2006 (9:08 am)
@Orion

TSE allows arbitrary edge-grab resizing of the application window. It's I haven't looked at it to see what makes that possible, but it's pretty cool. It does have a tendency to limit accessible parts of the window, though. Not sure why.
#7
05/10/2006 (4:54 pm)
Going along with this thread, where are the config files that change the default resolution?
#8
05/10/2006 (5:05 pm)
Client/default.cs is the initial "default",
but after the first time the app is run, the size comes from client/prefs.cs
#9
05/10/2006 (5:11 pm)
Bleh nevermind.
#10
05/10/2006 (5:13 pm)
What are the values that you need to change? I changed $pref::Video::windowedRes to equal "1280 1024" but it still comes up with the default. I've ran the program before, but I'm not seeing a client/prefs.cs either.

Thanks
#11
05/10/2006 (5:15 pm)
$Pref::Video::resolution