Game Development Community

Torque ingame debug on a second monitor?

by Alex (Stalker) Sakablukow · in General Discussion · 05/09/2006 (5:13 am) · 10 replies

Can i use a second monitor for realtime debugging in Torque?
And if yes, how? :)

#1
05/09/2006 (5:18 am)
You will have to run Torque in windowed mode. But it will depend on what you are trying to do. You will get more mouse/keyboard events than normally.

This actually also allows you to do it on one monitor (provided you have the space)
#2
05/09/2006 (5:22 am)
You can also use Torsion - excellent for debugging script. Supports breakpoints, watches and all

I have 2 monitors with TSE running fullscreen on one screen and Torsion on the other. Console log is displayed in the editor.

I use windows' build in support for multiple monitors, and it stretches the desktop accross the 2 monitors. Going fullscreen "only" does so on one of them.
#3
05/09/2006 (5:25 am)
Can you do that both in OpenGL and DirectX?
#4
05/09/2006 (5:31 am)
Can i simple get the "console" output windows to second monitor?
#5
05/10/2006 (12:15 pm)
yes.

One of the coolest features that isn't mentioned very often.
#6
05/10/2006 (1:24 pm)
The telnet interface is also what Torsion uses.

There is also a switch you can set on the command line for TGE.exe that pops up the console as a separate window. But sorry - cannot remember what its :-(
#7
05/10/2006 (1:27 pm)
"-console" :o)
#8
05/10/2006 (11:09 pm)
Hey, thx! :D

This schould be more as only a feature for "those who know" ;)

Its pretty useful for all (professional) coder ;)
#9
05/11/2006 (1:34 am)
Unfortunately its start always on primer monitor..
Exist a option tu start torque game on first, and the output debug/console on second monitor?
#10
05/11/2006 (1:56 am)
If you are using nvida/ati their controls centers usually have an option to open specific forms on a set monitor.