Massive slowdown with AI
by Matt Berry · in Torque Game Engine · 05/08/2006 (12:11 pm) · 4 replies
Hey guys, i'm pretty much tearing my hair out over this.
I am trying to get together a prototype here using Aste's amazing content packs and various other tricks. I have had the level built for a while, and it runs great.
But we recently got a hold of the AIguard stuff (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773)
After compiling the new .exe, it forces the game into an almost complete halt...i'm talking one frame every 15 seconds. its doing this even without ANY bots in the level. if I go back and use the previous .exe (without the included .cc files), it runs fine.
can someone please point me in a direction here?
I am trying to get together a prototype here using Aste's amazing content packs and various other tricks. I have had the level built for a while, and it runs great.
But we recently got a hold of the AIguard stuff (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773)
After compiling the new .exe, it forces the game into an almost complete halt...i'm talking one frame every 15 seconds. its doing this even without ANY bots in the level. if I go back and use the previous .exe (without the included .cc files), it runs fine.
can someone please point me in a direction here?
Torque Owner Jorgen Ewelonn
I had serious perfomance issues when compiling in the "wrong" mode.