Some initial problems
by Gareth Hewes · in Torque Game Engine · 05/06/2006 (11:45 pm) · 6 replies
Okay, I have started really getting into working around with this stuff. My primary goal in getting Torque has always leaned more toward the design, but knowing what I can do with the engine and getting under the hood so to speak is a great interest of mine too. In that vein, I was really concentrating too much on trying to learn what TGE did by looking inside the code, rather than examining the "inflight" gameplay, so to speak, and then making discoveries based on how I saw things working. Not to mention that my job has me at near-burnout status anyway, not a good state-of-mind for program stuff.
But anyway, so I figured I would start simple, and learn the bits and pieces. So I exported a DTS map from Quark to Torque, and it came in great, and the lighting was great, and basically, everything was great. However, when I closed the world editor interface and interacted with it, well, that was great too, but when I brought the interface back up, my interior snapped back to where it started. I was saddened by this, as I had it perfectly positioned by the feng shui and all, so I repositioned it, and it did it again. So can anybody give any assistance for my simple, but aggravating problem?
Also, when I saved my .mis file, I tried to load it, but it hung at the loading screen, saying "Waiting for Server". That also makes me a sad panda. So any help you could give on any of those would be very...helpful. Thanks in advance for any help!
But anyway, so I figured I would start simple, and learn the bits and pieces. So I exported a DTS map from Quark to Torque, and it came in great, and the lighting was great, and basically, everything was great. However, when I closed the world editor interface and interacted with it, well, that was great too, but when I brought the interface back up, my interior snapped back to where it started. I was saddened by this, as I had it perfectly positioned by the feng shui and all, so I repositioned it, and it did it again. So can anybody give any assistance for my simple, but aggravating problem?
Also, when I saved my .mis file, I tried to load it, but it hung at the loading screen, saying "Waiting for Server". That also makes me a sad panda. So any help you could give on any of those would be very...helpful. Thanks in advance for any help!
#2
05/07/2006 (12:32 am)
Well, it's not that the program won't load, it's just that the file is trying to connect to a server (which, if I understand the basic premise right, is that Torque connects the computer as a server even in single player). And it simply never connects.
#3
05/07/2006 (11:53 pm)
So the log didn't give you any information of why it couldn't connect? Can you load the default maps, such at the stronghold?
#4
The exact process I followed was:
1. Started with tutorial.base (automatically loads "F world" when launching World Editor)
2. Placed my interior (the same one that had resetting to origin problems)
3. Messed around interacting with the interior (walking around and jumping on it and stuff)
4. Reopened the World Editor interface and repositioned the interior again
5. Saved mission as "gareth.mis" in same folder as "flat.mis" (the initial map)
6. Exited out
And the next time I opened it to place another interior I made (I figured maybe the resetting problem was just with the selected interior or something), but when I went to File>Open Mission>gareth.mis, it just stopped at the title/description page, and said "Waiting for Server." I even walked away and gave it a couple minutes to resolve its differences, but it still didn't do anything.
PS Does anyone else have problems with their interiors doing that? I'm thinking it might be the interior file having some kind of problem, hence the reason it hangs at loading.
05/08/2006 (11:45 am)
Yeah, everything loads fine except for that one. I checked the log file just in case, but it said everything was fine. I loaded some of the other mission maps, and they all came up fine.The exact process I followed was:
1. Started with tutorial.base (automatically loads "F world" when launching World Editor)
2. Placed my interior (the same one that had resetting to origin problems)
3. Messed around interacting with the interior (walking around and jumping on it and stuff)
4. Reopened the World Editor interface and repositioned the interior again
5. Saved mission as "gareth.mis" in same folder as "flat.mis" (the initial map)
6. Exited out
And the next time I opened it to place another interior I made (I figured maybe the resetting problem was just with the selected interior or something), but when I went to File>Open Mission>gareth.mis, it just stopped at the title/description page, and said "Waiting for Server." I even walked away and gave it a couple minutes to resolve its differences, but it still didn't do anything.
PS Does anyone else have problems with their interiors doing that? I'm thinking it might be the interior file having some kind of problem, hence the reason it hangs at loading.
#5
05/08/2006 (12:13 pm)
I've had some random problems with some datablocks in my mission files losing variables. The problem with the interior snapping back to it's original location should be remedied by positioning it where you want, select a totally different object, and then select the interior again. It should stay where you put it now. I don't know how to solve your loading problem, but if the .dif loaded once I can almost guarantee it's not the .dif you're having problems with. Check to see if any textures are missing.
#6
05/08/2006 (1:14 pm)
I'll give that a try when I get home from work. I'm hoping that maybe it was just a one-off write failure. I still had everything blank on the map, so the only textures that could have had problems are the ones on the .dif, but I figure I'll try redoing it, saving, and loading again. I mean, it doesn't take much time to place one interior anyway. I just figured I'd nip any potential future problems in the bud before trying to tackle larger things.
Torque Owner Martin de Richelieu