Creating terrain from city map
by Jeff Warren · in Technical Issues · 05/06/2006 (10:37 pm) · 1 replies
I have a small map of an actual city that I would like to build in Torque. Any ideas on what the easiest way to lay out the streets, beaches, and ocean would be? I would like to keep this as close as possible to the map. Unfortunately, I don't have a real accurate scale as it is an older map. My best guess is that the map size is about a square mile.
I am new to torque and programming in general. I have some modeling experience, enough to get basic building shapes pretty easily. I am not a programmer, so it would be easier to think of ways using graphics programs or torque itself rather than editing code.
If editing code is clearly the best way, I do have friends who may be able to help me.
Any ideas would be helpful, because I can't see trying to replicate even the coastline with the torque terrain editor.
Thanks.
I am new to torque and programming in general. I have some modeling experience, enough to get basic building shapes pretty easily. I am not a programmer, so it would be easier to think of ways using graphics programs or torque itself rather than editing code.
If editing code is clearly the best way, I do have friends who may be able to help me.
Any ideas would be helpful, because I can't see trying to replicate even the coastline with the torque terrain editor.
Thanks.
Torque Owner Broken_Sword
I'm a newbie too, with 0.78/100 skill in scripting. But I have a suggestion how you can build your city.
-Get a heightmap of your city, and use it in TGE Mission editor to build the terrain.
-Level out the area where the city will be located.
-Add water block so you can decide where the shoreline will be.
-Use QUark or other favourite tool to build the buildings, make it simple. a cube with good texture.
-If the building is going to be explorable, limit it. There's no way you're going to model-in detail 55 storey buildings.
-Build the street in quark or other editor too. Straight, uphill, downhill, curve, right, left turn, etc, etc. Make only the section required in your city.
-Build trees, pole, power lines with your fav editor.
-Once you built the components of the city, drag and drop them from mission editor.
That's about all I can think of. If I were to build a city, I would go through these steps.
All the Best,
Broken_Sword