Really fast timing on Dualcore 64
by Daniel Gary · in Torque Game Builder · 05/06/2006 (9:56 pm) · 3 replies
Have an Athlon64 x2, and the timing is insanely fast
I've noticed this on a few games, but not many
i started digging into the engine and I'm starting to believe it has to do with t2dSceneGraph::updateScene and an issue I'm still digging around on concerning the time
not sure if this is a problem with 64 bits vs 32 bits, which I doubt
or 2 cores vs 1 core, which is somewhat more likely
I'm starting to think the time is being reported wrong to that function more than anything wrong in that function itself
any ideas?
I've noticed this on a few games, but not many
i started digging into the engine and I'm starting to believe it has to do with t2dSceneGraph::updateScene and an issue I'm still digging around on concerning the time
not sure if this is a problem with 64 bits vs 32 bits, which I doubt
or 2 cores vs 1 core, which is somewhat more likely
I'm starting to think the time is being reported wrong to that function more than anything wrong in that function itself
any ideas?
#2
But why do other games run fine, like WoW, Oblivion, etc
How do they handle timing vs how Torque does?
05/09/2006 (7:21 am)
Well, that fixed thatBut why do other games run fine, like WoW, Oblivion, etc
How do they handle timing vs how Torque does?
#3
There are other games like Sims2 that simply will fail without that driver.
05/09/2006 (12:19 pm)
They don't use multiple threads to do their stuff I assume which is why the energy saving mechanisms does not make any problem (which is the reason why you needed to install the driver as it creates "virtual" calculation errors)There are other games like Sims2 that simply will fail without that driver.
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