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FxShapeReplicator multi/rotate

by Quest Johnny · in Torque Game Engine · 05/06/2006 (6:41 am) · 1 replies

Hello folks,

I've been playing around with placing trees with the shape replicator and I'm having trouble.
#1. When it places an object, are they always all rotated the same? I put different values into rotateShapeMin and rotateShapeMax, but each time I do all the objects simply rotate to the max.

#2. Can you have multiple fxShapeReplicators in operation overlapping the same area, as in having a variety of trees in a forest? When I tried this, only one of them worked.

#1
05/06/2006 (1:09 pm)
Hello sorry, upgraded to the HEAD release and this is working fine now.