Could we use gile[s] with TGE1.4?
by Sammy · in General Discussion · 05/05/2006 (5:35 pm) · 2 replies
Hi all,
Could we use gile[s] with TGE1.4?
Thanks in advance
Sammy
:)
Could we use gile[s] with TGE1.4?
Thanks in advance
Sammy
:)
#2
05/11/2006 (3:24 pm)
Well I hacked it once. I dont think I have the code anymore because it was a bit kludgy. There is the damage texture resource. What I did was modify that to have a lightmap name for the dts instead of a damage texture. On export I had two LODs. They were the same object but the uvs were different. So what I did was point it to the uvs of one LOD for the color pass and the uvs from the other LOD. Like I said its kludgy. :)
Torque Owner Adrian Tysoe