Normal mapping with Zbrush
by Kory Imaginism · in Artist Corner · 05/05/2006 (12:50 pm) · 1 replies
Does anyone have Zbrush and the plugin Zmapping, because it takes your high polygon count of a model and make a normal map for a low polygon for the character, I was wondering if anyone ever us this software and can tell me how i can get the normal mapping in torque, because it has a option that i can send my normal map by maya or 3d max but i don't know which one is the best to send it to torque Shader. I read in the forum that TSE support normal mapping is their a lighting that i would need to get to see the best detail on the normal mapping?
Also when is TSE coming out?
Thanks for your time
Also when is TSE coming out?
Thanks for your time
Associate David Montgomery-Blake
David MontgomeryBlake