Game Development Community

Normal mapping with Zbrush

by Kory Imaginism · in Artist Corner · 05/05/2006 (12:50 pm) · 1 replies

Does anyone have Zbrush and the plugin Zmapping, because it takes your high polygon count of a model and make a normal map for a low polygon for the character, I was wondering if anyone ever us this software and can tell me how i can get the normal mapping in torque, because it has a option that i can send my normal map by maya or 3d max but i don't know which one is the best to send it to torque Shader. I read in the forum that TSE support normal mapping is their a lighting that i would need to get to see the best detail on the normal mapping?


Also when is TSE coming out?

Thanks for your time

#1
05/05/2006 (1:49 pm)
TSE is currently in early adopter. I'm not sure what the best path from ZBrush to other apps would be. I know that some of the people using TSE have been using ZBrush to do their normal mapping (I believe the guy who wrote the OBJ-DTS convertor used it but I might be wrong).